# Pumpkin Watch sound effects The 44 WAVs are the approved audition recordings, exported as mono, 24 kHz, 16-bit PCM. `manifest.json` records the approved version and SHA-256 of each file. Stranglevine is version 4; the version 3 score tally is kept provisionally. The quiet spore and Moonflower mixes and descending skeleton cue are preserved. ## Recording sources - Kenney [Impact Sounds](https://kenney.nl/assets/impact-sounds), [RPG Audio](https://kenney.nl/assets/rpg-audio), [Casino Audio](https://kenney.nl/assets/casino-audio), and [Interface Sounds](https://kenney.nl/assets/interface-sounds): [CC0](https://creativecommons.org/publicdomain/zero/1.0/). Trimmed, pitched and mixed with original synthesized layers in the auditions. - [Pop Corn POP (single)](https://freesound.org/people/michaelperfect/sounds/792666/) by michaelperfect: CC0. Trimmed, filtered and arranged into a three-pop burst (`corn.wav`). - [Rope Tightening.wav](https://freesound.org/people/EugeneEverett/sounds/596513/) by EugeneEverett: CC0. Recorded leather twisting to imitate tightening rope; trimmed, filtered, gently slowed and shaped into a squeeze (`vine.wav`). - [LeavesRustling01](https://freesound.org/people/falcospizaetus/sounds/489925/) by falcospizaetus: CC0. Trimmed and mixed quietly into the Moonflower cue. - [Match strike](https://freesound.org/people/Bertsz/sounds/524306/) by Bertsz: CC0. Trimmed and filtered for Lanternpod. - [Broom sweep](https://freesound.org/people/Vrymaa/sounds/734668/) by Vrymaa: CC0. Trimmed and mixed into the Scarecrow sweep. - [Stick Whoosh 16](https://freesound.org/people/Sadiquecat/sounds/802458/) and [Stick Whoosh 4](https://freesound.org/people/Sadiquecat/sounds/802462/) by Sadiquecat: CC0. Trimmed, filtered and mixed for player throws and sweeps. - [Owl Hoot](https://freesound.org/people/Breviceps/sounds/465697/) by Breviceps: CC0. Trimmed and filtered for the night-start cue. - **[Breaking wood](https://freesound.org/people/jorickhoofd/sounds/178658/) by jorickhoofd**, licensed under **[Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/)**. Shortened, filtered, pitched and mixed into `building-hit.wav` and `building-lost.wav`. No endorsement by the original creator is implied. Other tonal, noise and arcade-score layers are original synthesized game effects. The earlier rejected popcorn and creak samples are not included as replacements for the approved corn or Stranglevine recordings.